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A fully-rested unit has a Readiness of 100%, and a completely exhausted unit has a Readiness of 33%. This represents the effects of wear and tear on equipment and troop fatigue. Less proficient units will increase more rapidly than more proficient units. Every time a unit engages in combat, there is a chance that its Proficiency will increase. If a Veteran unit receives large quantities of replacement equipment, there is a chance that the unit will lose its Veteran status.
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A unit’s actual Proficiency is determined when it first participates in combat, and can vary by as much as 33% (relative) from the originally projected Proficiency. This is not true of Untried units (those with no combat experience). The Proficiency of a Veteran unit (one that has previously participated in a combat) is a known quantity. Some units have anti-aircraft fire ranges of up to 50 kilometers against Air units participating in Combat Support or Bombardment Missions in the area. At the low end (displayed unit strengths less than three), there can be quite a bit of real difference between units that show similar displayed Strengths. The unit’s actual internal Strengths, used for all game calculations but not displayed, are much larger numbers. These Strengths are simply the sums of the total Strengths in each category for all equipment assigned to the unit, multiplied by the unit’s Morale (see below), scaled to fit the game displays. Typically, only Headquarters, Naval, Air, and Artillery units will have a nonzero Artillery Strength, regardless of equipment assigned. It includes that portion of the Anti-Personnel Strength that the unit can use in Bombardment Missions or in Combat Support. Artillery – This is the unit’s Bombardment Strength.Rail Repair – This is the unit’s chance to rebuild damaged Rail Lines.Major Ferry – This is the unit’s ability to allow other units to enter “Super River” or “Suez Canal” terrain.Minor Ferry – This is the unit’s ability to reduce movement penalties for itself or others entering River or Canal terrain in the unit’s location.Engineering – This is the unit’s chance to rebuild bridges and aid other units in certain combat engineering tasks.It also influences a unit’s Strength at the beginning of an attack and its ability to move near enemy forces. Reconnaissance – This is the unit’s chance to perform exceptional feats of reconnaissance.Defense – This is the unit’s general ability to defend itself.This generally applies to smaller aircraft performing Bombardment or Combat Support Missions, or launching Interdiction Attacks against moving units. Anti-Air (low) – This is the unit’s strength against aircraft operating at low altitude.This generally applies to Medium and Heavy Bombers, or aircraft performing Interdiction Missions in the area. Anti-Air (high) – This is the unit’s strength against aircraft operating at high altitude.Anti-Personnel – This is the unit’s strength against enemy non-armored equipment.Anti- Armor strength is only used against enemy armored equipment. Anti-Armor – This is the unit’s strength against enemy armored equipment.Airmobile Transport – This is the unit’s ability to provide Airmobile Transport to Airmobile Units within 200 kilometers.The quick reference numbers are a reasonably good indicator of a unit’s expected performance, but they only tell part of the story. Various assigned equipment strengths are scaled and combined into generic Attack and Defense numbers for quick reference purposes. A unit’s Strengths and Capabilities are based on the equipment assigned, Proficiency, Readiness, and Supply Level.